Professional Projects

Company: Electronic Arts.

Responsibilities: Game Design.

Description: Plants vs Zombies Match (PvZ Match) is a spin off match 3 puzzle game on the classic tower defence game Plants vs Zombies (PvZ).

What I’m proud of: As the sole game designer in the team I lead all the big initiatives like the zombie levels, down to the nitty gritty details of the feeling of swiping and matching tiles. I am proud of creating a lot with little and making a good match 3 game.

Company: Electronic Arts.

Responsibilities: Game Design, Product Owner.

Description: Together with EAs AI and machine learning team SEED. We designed a tool that can generate new match 3 levels and bots that can validate the levels.

What I’m proud of: Driving a big initiative with bleeding edge AI technology that lead to a since paper I am featured in!

Company: Flarie.

Responsibilities: Game Design - Scripting.

Description: Tap the screen to bounce over obstacles and bounce on coins to get more points! Bounce is a hyper causal arcade game I made for the app Flarie.

What I’m proud of: Publishing a game & scripting complex features.

Company: Lexter.

Responsibilities: Scripting - System Design.

Description: This is walkthrough of a VR experience created for the Oculus Rift headset. It shows the interior of the beautiful ancient stone church of Vaxholm and all the sounds that can be there.

What I’m proud of: Working with VR in a professional setting. Working with sound systems and audio design.

Personal Projects

Responsibilities: Game Design - Level Design - Scripting.

Description: This is a first person puzzle game, inspired by the game Portal. Instead of portals Colore have match-three in 3D!

What I’m proud of: Complex puzzle design & technical solutions/implementations.

Responsibilities: Game Design - Level Design - Project Management.

Description: First person mystery game set in a 1890’s Victorian manor filled with clever riddles and mindboggling puzzles.

What I’m proud of: Creating a believable environment & guiding the team in the right direction.

Responsibilities: Scripting - System Design

Description: The game takes place in a futuristic Stockholm suburb, where you play as a rebel who is infiltrating a large corporation in VR!

What I’m proud of: Working in a big group project, 15 designers and 23 artists